These and pearls are the closest thing this game has to a currency. But there are so many things to do in Tchia one of the important collectibles that you’re introduced to early on are braided trinkets, which are scattered all around. You run from quest giver to quest giver, doing a thing and then going back and talking to the quest giver again until eventually, the game is over. And that’s sort of another thing that sets the game apart so many open-world games are these enormous, largely empty spaces. The marks all over your map, giving you things to look for and treasures to find is much more reminiscent of that experience for me. But for me, it felt more like the Sony Spider-man games. The game is often compared to Breath of the Wild because of its bright and vividly colored world and, let’s be honest, the fact that you have a gliding mechanic. It’s one of the few complaints I have for Tchia and it only really comes up in these circumstances.īut, there’s so much more to love in this game. However, when it comes to the Maano dungeons, which are expansive and difficult to navigate, it can be frustrating because you will only know your approximate position within the space, not where you are exactly, which can make eliminating where you’ve already explored difficult. In theory and practice, this is pretty cute and fun. When you have the full map open and you click the option to see “where am I?”, Tchia gives an approximate guess as to where she might be, referring to some prominent feature of the map. Rather, you carry a paper map that the character opens up, and as you run about the world, you only have a compass or minimap to guide you. There's no icon to show where Tchia is on the map. Tchia tries to replicate the feeling of actually navigating in the world without a GPS. This is where I begin to see one of the more frustrating parts of the game: navigation. While much of the game is a fun romp around the archipelago, there are some sections where you have to engage with the Maano camps to progress the story. It’s incredibly fun!īeyond the soul jump, one more pillar of Tchia's gameplay involves enemies called Maano, animate creatures made of cloth that serve the villain of the story, Meavara. Whenever you leave a possessed object, you gain some distance from it, but this is especially true when using the soul throw the game even gives you an achievement for throwing something and then immediately possessing it again while in mid-air. Additionally, possessing objects allows you to perform a soul throw, where you aim and throw the object. Some of these present fun and interesting mechanical options: birds obviously allow you to fly cats have night vision almost all flammable objects can explode! And some are just kind of fun to mess with: often when climbing down a mountain, I’d possess a rock because it allowed me to bounce down faster than I could run, and wouldn't get fall damage as opposed to in my human form. You can’t possess everything, but the array is pretty wide: birds, lanterns, cows, grasshoppers, dogs, cats, plates, cups, the list goes on and on. So, what the heck is this game actually? Tchia is an open world adventure game in which you play as the titular character, a 12 year old girl who sees her father kidnapped, which unlocks her ability to “soul jump.” This power is one of the game's core mechanics, and allows the player to possess and take control of various objects and animals throughout the two main islands you explore. They might not always click with me, but when they do, it blows me away. Passion projects like these, which seek to invoke a specific feeling or pay tribute to a particular place or theme are generally attractive to me. To deepen this experience, all the characters in the game speak Drehu or French, the two languages spoken in New Caledonia. The two lead designers wanted the game to feel like their youth exploring New Caledonia. In particular, it is heavily influenced by Kanak culture, which is the name of the Indigenous people of New Caledonia who make up about 41% of their population. Tchia is a game that came out this past March, and it is explicitly, joyfully, and beautifully inspired by New Caledonia, a Pacific archipelago. I watched Mint play it on stream and when he mentioned that it was on Playstation Plus, said “bet, I have about a week to play it,” and then did. Which is funny because I’ve really wanted to! I really, really liked Tchia! If you follow me on social media, you’ve probably seen me post about it, at least a little bit. I’ve been sort of struggling to write this review.
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